Altaea Saga: The Thousand Halls

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Re: Altaea Saga: The Thousand Halls

Post  R.K. on Sun Oct 31, 2010 6:03 pm

See, I think the fewer bodies the better. I agree that we should tell Ain to set up a distraction but instead of kill, we should just try to sneak in first!
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Re: Altaea Saga: The Thousand Halls

Post  Mr D on Thu Nov 04, 2010 12:03 am

You tell Ain to distract the guards, declining to explain your plan further. She seems reluctant, but when you press her on her duty to the sect she agrees and returns with you to the Sheikh's tent. As soon as the patrolling guards are out of sight she approaches the two men standing by the opening and begins to speak while you approach from the side, creeping behind the men as silently as a desert mouse. The two eunuchs eye her warily, apparently sensing something is amiss. However their suspicions come too late as you draw the blade of your knife across the throat of the first guard. His neck erupts in a plume of blood. The second guard moves immediately to call for help but his cries are silenced as you cover his mouth Your dagger plunges into his belly and up behind his ribcage. With a quick jerk you bisect his heart and he dies instantly.

Ain aids you in hiding the bodies inside the tent. She is covered head to toe in the lifesblood of the first guard and yet she shows no fear or disgust, indeed she shows no emotion at all towards the gruesome killings she has witnessed. With her work done she turns to leave the tent, sparing you a succinct bow as she lifts the flap of the tent and disappears into the night beyond.

In the middle of the tent, behind a thin silk screen you catch sight of a figure lying in slumber and you quell a shiver of anticipation for here before you lies the objective of your mission. The Sheikh's chest rises in steady rhythm as he sleeps and you hurry to his side to plant Hassan's dagger beside him. You rise to your feet and turn to make your getaway. You barely have time to see the glimmer of silver in the darkness as the eunuch's blade severs your head. The patrolling guards, having noticed their comrades absence had come to ensure their master safety.

There is a dull thud as your skull hits the ground and you are dimly aware of your fate as you watch your body slump to its knees. In the distance you think you hear the sound of an eagle's call.

Your journey ends here.

(Well, we've hit our first instadeath of the adventure. You all managed to avoid the obvious ones, but unfortunately we kind of trapped ourselves in a corner in this case. There are simply too many patrolling guards around the tent at this point to make our getaway safely. At least with our current plan.

Perhaps there is another way to deliver the dagger?

In any case we need to decide where to rewind to for our next attempt. Choose any point and state your new choices for how to continue.)

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Re: Altaea Saga: The Thousand Halls

Post  Stone on Thu Nov 04, 2010 8:35 am

Noooooo!!! Sad crap, where did we go wrong?
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Re: Altaea Saga: The Thousand Halls

Post  R.K. on Thu Nov 04, 2010 12:54 pm

Sad, it wasn't a bad journey. I say we go back to October 16th's and head East instead of South. Maybe we could find more information or a better way to accomplish our task.
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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Fri Nov 05, 2010 12:38 pm

Sounds like a plan to me. Razz
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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Mon Nov 08, 2010 9:09 pm

I don't think that is our problem.. Let me go back over it and I'll edit this with what I think.
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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Mon Nov 08, 2010 9:12 pm

Can we go back and question Ain for more information about the guards and also about who is allowed entrance to the tent at any time? I think that would be better than going all the way back.
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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Mon Nov 08, 2010 9:47 pm

Changing my vote to agree with this. Though going back would be fun, assassins are generally lazy as a rule, and do as little work as humanly possible. Razz
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Re: Altaea Saga: The Thousand Halls

Post  Stone on Tue Nov 09, 2010 8:31 am

I agree with Silv. We were in the clear until that point. Granted that could be a false impression, we could have been screwed from the moment we went to the tent like Jillie said and we should go back that far. But we will never know until we try.. and die.. maybe.

However Knowledge is power, so lets ask more questions. Ask about the guards habits, and the schedule of the evening.. and so on and so forth.
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Re: Altaea Saga: The Thousand Halls

Post  Mr D on Tue Nov 09, 2010 11:02 pm

(Sorry, guys, things are pretty hectic right now, but I hope to update in the next couple of days)

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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Wed Nov 10, 2010 7:52 am

Loxley wrote:Changing my vote to agree with this. Though going back would be fun, assassins are generally lazy as a rule, and do as little work as humanly possible. Razz

As an engineer in training I am also learning to think this way. Oddly, it's funny just how much engineers and assassins have in common. We can both end lives with the simplest of little things. <.<
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Re: Altaea Saga: The Thousand Halls

Post  Stone on Wed Nov 10, 2010 8:13 am

Why am I suddenly glad I live in Utah.... just kidding, I'm sure we have engineers here too pale
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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Wed Nov 10, 2010 9:12 am

Silvanus wrote:As an engineer in training I am also learning to think this way. Oddly, it's funny just how much engineers and assassins have in common. We can both end lives with the simplest of little things. <.<

This quite possibly qualifies as your most awesome post ever, dude. Razz

....then again, I'm never going to feel safe around engineers again, either. Too...exposed. Shocked
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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Wed Nov 10, 2010 4:24 pm

Had a discussion today at school about this with some other engineering students. We've come to the decision that we are in fact assassins. Send us somewhere, have us poorly design something intentionally, people die.

hmm.. this is making me suspicious.
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Re: Altaea Saga: The Thousand Halls

Post  Mr D on Sat Nov 13, 2010 1:06 pm

(So we've rewound back in time to the meeting with Ain.)

"Tell me more about the guards." You demand tersely, aware that time is against you.

"Each man was culled from the Sheikh's most loyal soldiers and made a Eunuch to eradicate any desires that may conflict with his duty." She states. "Since they cannot carry on their own line they have no concern for personal glory or status. They are immune to earthly temptations of women or wealth." You spare a quick glance to make sure you are not being watched. "Just last week the Sheikh's own nephew tried to bribe one of them with a king's ransom and a title. He was flayed alive in the town square." She continues grimly.

"They patrol all night?" You ask, becoming agitated. Ain nods.

"At night they work tirelessly. Their patterns are tight and they will not relax from their shifts until the morning, where they will take turns to rest. With all six of them present I fear it will be impossible for you to enter and escape undetected."

"Who else is allowed to enter without an escort?"

"Only myself. The other concubines are subjected to searches before they are allowed in his presence." She is about to go into detail when her eyes light up. "No. I am wrong. There was a man earlier today. A man in azure robes.

"Azure robes?" You signal for her to elaborate further.

"I am not sure of his identity, but the Sheikh insisted on seeing him in private."

"An advisor of some sort perhaps?" You wonder aloud. Ain shakes her head.

"No. I am familiar with the Sheikh's retinue. This man was not a member of the court. He was an outsider."

"This outsider. I he still in the camp?" You ask and Ain nods. You frown pensively and consider this new information.

"Does the Sheikh have anything else planned for the evening? Another visit perhaps?"

"He has not told me to return. Typically he sends for me when my services are required. But the guards do not know that and they will be unlikely to question me if I return."

Considering this new information you decide to pause for a moment to consider your course of action.

"Very well then."

Will you:

Attempt to steal into the Sheikh's tent anyway?
Attempt to eliminate the guards before they can raise the alarm?
Attempt to bribe your way past the guards?
Attempt to fool the guards into allowing you entry to the Sheikh's tent?
Search for the man in Azure robes?


Furthermore you must decide what to do with Ain. Will you:

Kill her in order to silence her?
Leave her and attempt your next move?
Make a request of her. (If so, what?)

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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Sat Nov 13, 2010 3:02 pm

I vote for going for (and, naturally, slaying) the loser in Azure robes. Razz

As for the wee lass, I think she can go about her business now. Wink
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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Sat Nov 13, 2010 9:14 pm

I also vote going for the azure robed gentleman, except we bring her with us, and then after we kill him and disguise ourselves as him, she can be useful in getting us into the tent! Very Happy
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Re: Altaea Saga: The Thousand Halls

Post  Stone on Mon Nov 15, 2010 9:41 am

Maybe it's because I've been playing halo, but I really want to snipe some Eunuchs right now.

Anyway I agree, lets look for the guy in blu-Azure robs and we either gotta kill the Call Girl or bring her with us. I personally think she's turned, if only a little. I mean there are only 2 people in the WHOLE camp King dude lets in without an armed escort. She either gives really good &^$* or theres a reason he trusts her. Twisted Evil
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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Mon Nov 15, 2010 9:43 am

Shocked

*Loxley's image of Amberchan as pure and innocent like an anime character is ripped to shreds* Laughing
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Re: Altaea Saga: The Thousand Halls

Post  Stone on Mon Nov 15, 2010 10:06 am

Hey, there are plenty of Anime chicks out there that aren't pure and Innocent. Most of them you like best!! Like the one you were just watching.. what was that again? Anyway, I am still pure, innocent, sweet, what have you Very Happy I just know when to pull out the improper language Wink and the guns. BTW I suck at sniping, if we were to try that, someone else should do it.
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Re: Altaea Saga: The Thousand Halls

Post  Mr D on Mon Nov 15, 2010 6:07 pm

"Take me to the new arrival." You command Ain and she bows deeply, gesturing for you to follow her as she heads for the man in azure's tent. You comply tentatively, keeping your distance as she wends her way through the camp's many disorienting paths. As you walk it seems to you that the camp is a city in and of itself, such is the size of it and the number of inhabitants. You are surprised, if not mildly concerned when her path takes you to the edge of the encampment and beyond. After several minutes walking through the desert sands you come to another large tent stationed curiously beneath a single withered tree. Only the light issuing through the tent's thin walls allows you to see.

"We have arrived." Ain notes, a hint of hesitation in her voice. She looks around nervously and you follow her gaze, finding to your surprise that no one to be seen in the area. The tent appears unguarded, and this far from the rest of the rest of the camp you are able to hear the low murmurs of its inhabitants, though you cannot tell what they say.

Will you:

Approach the tent and spy on the inhabitants?
Steal inside and search the tent?
Enter the tent and slay whoever is inside?

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Re: Altaea Saga: The Thousand Halls

Post  Loxley on Mon Nov 15, 2010 8:51 pm

Approach the tent and spy on the inhabitants. Razz It would be bad to enter without knowing how many were inside. Wink
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Re: Altaea Saga: The Thousand Halls

Post  Stone on Mon Nov 15, 2010 10:10 pm

I think you purposefully told us about the size of the camp so I don't break out the sniper rifles. To that I say Razz

I agree, spy on the peeps.
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Re: Altaea Saga: The Thousand Halls

Post  Silvanus on Tue Nov 16, 2010 8:54 am

Spying is certainly needed, but we must be very careful to not be heard.
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Re: Altaea Saga: The Thousand Halls

Post  Mr D on Mon Nov 29, 2010 3:42 am

(Sorry for the delay. I've got no excuse.)

You creep stealthily around the edges of the torches light until you are at the rear of the tent and after making ure that there is no one in the immediate area to see you, you approach the tent itself. With your knife you make a small incision in the cloth that allows you to peer inside and you scan the interior.

Inside a man in azure robes sits rigid in the center of the tent, his back towards you. Though you cannot see anyone else he is speaking in a low, monotone drone that grates on your nerves. Around him, in the dirt are scrawled concentric rings of peculiar writings that you do not recognise. You realise, with increasing dread that this man is a magus, one who has studied the arcane and mystical arts of magic and sorcery. You cannot hear his words, and even if you could you would be unable to decypher them, such is the mysterious quasi ancient language used in their incantations. You have heard stories of mages and their dreadful power, how they can strip a man's flesh from his bones with a flick of the wrist and steal one's soul with only a word.

Suddenly a sense of paranoia overcomes you as you begin to wonder if he is already aware of your presence. Perhaps the birds in the trees spy for him or perhaps he can see through your eyes. The possibility makes you shiver involuntarily before you regain your composure. Still, you must decide what to do with this man and you steel yourself to act.

Will you:

Attempt to kill the man without alerting him?
Attempt to kill the man in a frontal assault?
Enter the tent and attempt to interrogate him?
Steal into the tent and see what you can find while he is distracted?
Leave at once and return to the camp?
Abandon your mission?

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